Start by learning the idle loop, keep uncertain gear, and delay irreversible selling or paid purchases until you can identify the item, its rarity, and where it will be delivered. Pick a class for your current mode—not from a universal tier list—and treat every Early Access balance claim as temporary.
There is no source-backed universal best class yet. Launch-week players describe Ranger as a comfortable PvE choice, Mage as fragile burst that can clear some stages quickly, and Knight as dangerous in PvP after its passive triggers. Treat those as testable player reports, then choose for the mode blocking you now.
Keep one baseline loadout, change one ability or order at a time, and judge the result against the mode that blocks you. A creator’s “best setup” is a useful reproduction target, not a permanent answer. Save the class, stage, gear, ability order and failure point so the result can be checked after a patch.
Keep the item when you cannot identify its rarity, class use, replacement or market state. Synthesize only a verified matching set you can afford to lose. Sell only after checking that the item is not your best viable piece, a class-switch fallback or a needed input. Price and success-rate guesses do not belong in the decision.
Auto-Combine opens from the bottom of Inventory at User Level 17. The September 17 update announcement adds a target-tier setting for Jewels to the existing Equipment and Accessories controls. Look for that setting in your updated client and test one small batch before leaving it on. The six-item combine count remains a player report.
For a completed purchase on an updated client, check Inventory first: the September 17 announcement says purchased or retrieved Market items should go there directly. The September 14 FAQ describes an older Storage List > Claim > Mailbox route, worth checking for an unresolved older item. If neither path works, save the transaction and screen states for support. Do not buy it again.
If Steam blocks the Market before an item enters the game, treat it as a Steam account or Market restriction. If Steam shows a completed item but War of Genesis does not, treat it as custody or delivery. Do not work around verification errors with another account or repeated funding; document the exact message and use the responsible support channel.
The official FAQ explains Raid rankings and the Arena Ether Shop, while the September 17 announcement lists a new Arena refresh control and a daily limit of 10 entries each for Raid and World Boss. It still does not give universal unlock requirements. If a mode is unavailable, record whether it is locked, missing or failing after selection.
If the loading screen is stuck at 100% or login does not respond, record the exact screen and time, then try the least destructive checks: wait for an official service notice, restart the client, verify Steam connectivity and confirm the game is current. Do not delete saves, clear account data or reinstall before preserving evidence.
For a War of Genesis: Idle Loot double purchase, stop purchasing, preserve both transaction records and the in-game delivery state, and contact the responsible official support channel. Do not rely on a forum claim about refunds or bans as policy, and do not create a third transaction to test the problem.